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18 September 2011 @ 08:27 pm
Game Blog (#8) Or: Designing a Ship  
So, it's been a couple weeks since I've posted anything here -- I've been kind of worn out by back-to-back conventions (one for fun, one for work) and haven't had a lot of extra energy for working on the game. However, today, I have a new screenshot to show. And so, since last time:

- Finished the ship design tab.

- Redid the scrollbars on the other pages after deciding that the default scrollbars just didn't work. I would have left them alone except for one thing -- I resize my content to fill the remaining available space when the scrollbars appear, and doing that led to various minor rendering issues, but the real deal-breaker was on the ship design page where not only did the scrollbar take up an awful lot of space on the component and hull views -- slightly annoying, but not the actual deal-breaker -- but it got into a nasty infinite expand-contract loop when the squeezed content was small enough not to need a scrollbar but the unsqueezed content needed one. Bleah. So I just finally took the damn thing out and implemented my own.

- Did a bunch of graphics for technologies and modules and such -- still have a few to go, but all the ones I needed for the ship design page (plus a bunch of others for other technologies) are done.

Anyway, your moment of screenshot -- have a big, complicated ship design tab (this just scratches the surface of it):



[Click through for full size.]

And, bonus Ascension Theory technology image:



Onward to the fleet tab, probably.

[ Crossposted from http://doubt72.dreamwidth.org/5607.html ]
 
 
 
sf_readersf_reader on September 19th, 2011 01:10 pm (UTC)
How is your day job going?
Douglas Triggsdoubt72 on September 19th, 2011 04:55 pm (UTC)
It's not bad. Didn't do much "work" work the last week -- got sent to a conference here with several people (FOSS4G, specifically) and now in the process of absorbing that (figuring out what technologies and such are the most useful for applying to what we do).

Things are pretty stable, otherwise.